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Paradoxal Press Announces New Books on Computer Programming


October 18, 2007; 05:49 AM

Redmond, WA (PRWEB) October 12, 2007 -- One of the world’s foremost publishers of computer programming guides Paradoxal Press is proud to announce the release of its second edition of “Practical .NET2 and C#2,” a guide to C# programming and using the .NET platform.

Released this month, the second edition of Practical .NET 2 and C#2 takes upon the success of the first edition which is the English adaptation of the best selling French title on the topic which has sold over 3,800 copies in the French market since its release (ISBN 978-09766132-5-1, C# programming. Its latest additions are sure to make it one of the greatest resources available on C# programming.

Paradoxal Press is also introducing an introductory program to allow purchasers of the first edition to upgrade to the second edition at a rate of $20.00. For more details on the second edition and the upgrade program, visit: http://www.ParadoxalPress.com/Book_PracticalUpgrade.aspx

In addition, Paradoxal Press is proud to announce its upcoming fall 2007 and spring 2008 lineup of new books, which is composed of two titles: “Practical Ruby on Rails” and “The Complete Effect and HLSL, DirectX 10 Edition.”

“Practical Ruby on Rails” is another adaptation of a French title, authored by Eric Sarrion, that is an in-depth reference of the new and buzzing Ruby on Rails technology which allows optimal web design by adopting a MVC (Model, View, Controller) model. Eric Sarrion explains everything with his legendary level of detail in a book that is very progressive. Practical Ruby on Rails is composed of five parts: An Introduction which shows in 15 pages how to install Ruby and to create a simple application. It then dives into the basics of computer programming using the Ruby language, which is required to take full advantage of Rails. The part on the topic of controllers shows how to create the actions that are meant to be called through the Web server based on the URL provided by the client. In the section about models, the programmers learn not only how to create and modify the objects of a database, but also how to properly design a relational database from the ground up. The part on views focuses on the rendering of the values computed by the controllers and the other objects of the model. This is where the reader will learn to page HTML code as well as making usage of CSS, JavaScript and Ajax. The final section tackles some of the various methods which come in handy on a regular basis. These are utility functions such sending emails or the publication of a Web service.
This title is a complete and progressive guidebook for any reader wanting to learn how to master Ruby on Rails. “Practical Ruby on Rails” is scheduled for release in early 2008.

“The Complete Effect and HLSL Guide, DirectX 10 Edition” takes from the success of the first edition “The Complete Effect and HLSL Guide” (ISBN 978-09766132-1-3). The topic of the first edition is focused around the development of graphical shaders and their management. It is written for any developers who have an interest in being efficient at using and integrating shaders within their applications. This computer programming book was written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout “The Complete Effect and HLSL Guide” makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX SDK and the HLSL shading language. The book covers the following topics:

  • Introduction to both the HLSL shading language and effect file development including their detailed syntax and use.
  • Complete reference with performance considerations to every HLSL and assembly shader instructions.
  • Introduction the DirectX Effect Framework and complete overview to its API.
  • Optimization tips and tricks to make the best out of shaders.
  • Coverage of all the main components of the DirectX effect framework in addition to putting the pieces of the puzzle together allowing a programmer to develop a shader management framework.

The second edition, “The Complete Effect and HLSL Guide, DirectX 10 Edition,” takes off where the first edition left and introduces several revision and corrections as well as expanding the existing content to cover both the DirectX9 and DirectX10 platforms.

For more information about “Practical .NET2 and C#2” and to see how it helps its readers learn the art of computer programming and C# programming, or to see sample chapters or download code samples from the book, please visit www.PracticalDOT.net.

For more information about Paradoxal Press, visit www.ParadoxalPress.com.


Source: www.emediawire.com

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